You can also sweep the right side for some loot. When you do this, Alex will call and give you the code to a safe we’ll find in a second. Your primary goal here in the atrium is just to scan the various Typhons in the containment chambers in the middle of the room. Proceed past Psychoscope calibration checkpoint Once it’s handled, continue through the airlock and take the grav lift up. (You’ll also have a bunch of new abilities to use neuromods on - for now, you’ve got a bunch of new Scientist abilities related to your psi abilities and your new toy - along with some new Typhon abilities that you’ll be unlocking with your psychoscope.)īack up top, there’s a phantom wandering around that will let you practice using your psychoscope. Now you can backtrack to the airlock and pass through. Loot the corpse for a couple neuromods and a psychoscope. There’s another GLOO cannon on the ground along with a corpse. Handle the mimics that rush you from the other side of the GLOO wall, then head into where they came from. Loot the corpse, then drop through the hole. At the front door, you’ll find a corpse and a hole in the floor. Turn right and work your way backwards through the men’s clean room. Your goal is through the airlock ahead of you, but you can’t get there until you find something called a psychoscope. Sweep through to take out the Typhons inside and to pick up anything you find, then continue out the other side. Keep heading along the hallway to find the men’s and women’s clean rooms. You can hack in with Hacking 2 to find a pistol, a weapon upgrade kit, a couple of turrets and a computer with the area map. There’s a security booth on the right with a broken keypad. Drop into the pit on the other side of the door to find a mimic and a corpse to loot - he’s just got some random trash and a few bullets, though.Ĭontinue through into the tunnel on the other side of the round room. Again, GLOO gives you a temporary fix, or you can repair it if you have the spare spare parts. You’ll have to get past another arcing junction to get through the next door. With that out of the way, let’s get exploring. Access the GUTSįirst off, GUTS stands for Gravity Utility Tunnel System. Head the rest of the way down the stairs and down to the hallway to find the official (load screen) entrance to Psychotronics. Luckily, it’s standing right next to an exploding canister that will give you a head start on taking it out. There’s another etheric phantom waiting for you. You’ll need Repair 2 to fix the junction, but only Repair 1 to fix the recycler.īack outside, continue down the hall and to the stairs. There’s a door on your right that will lead to a room with a lightning-spewing broken electric junction and a broken recycler. It’s worth the effort, though, because there is a weapon upgrade kit and four neuromods inside.Ĭontinue into the hallway on the far side of the room. The safe is malfunctioning, so you can only get into it with Hacking 2. There’s another computer with an email (and an origin story for Elias’ Fatal Fortress character sheet) and a safe in here. There are two etheric phantoms stalking around the first floor, so when you use the keycard to get into the front room of Psychotronics, head to the computer on your right to re-lock the door - if you hurry, you can avoid fighting them. The General Access keycard you got from January gets you through the Psychotronics door on the first floor of the Talos 1 Lobby. Proceed past Psychoscope calibration checkpoint.First I’ll have to get through the Psychotronics lab. The main lift is inaccessible, but January says there’s another way up. I need to make my way to Deep Storage, a data processing facility of the Arboretum.
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